Tracker Droid Interface
1st level tech power
- Casting Time: 1 hour
- Range: 10 feet
- Duration: Instantaneous
You interface a tracker droid with your tech focus, creating a permanent link. A tracker droid can be a DRK-1 tracker droid, DUM-series PIT droid, GH-7 medical analysis unit, ID9 seeker droid, Marksman-H remote, Pistoeka sabotage droid, or a Z-58 series security droid.
Your tracker droid acts independently of you, but it always obeys your commands. In combat, it acts on your turn.
While your tracker droid is within 100 feet of you, you can communicate with it via your tech focus. Additionally, as an action, you can see through your droid’s vision and hear what it hears until the start of your next turn, gaining the benefits of any special senses that the droid has. During this time, you are deaf and blind with regard to your own senses.
You can’t maintain an interface between more than one tracker droid and your tech focus at a time.
Finally, when you cast a tech power with a range of touch, your tracker can deliver the power as if it had cast it. Your tracker droid must be within 100 feet of you, and it must use its reaction to deliver the power when you cast it. If the power requires an attack roll, you use your attack modifier for the roll.
Overcharge Tech. When you cast this power using a tech slot of 3rd level or higher, you can maintain a link with one more tracker droid for every two slot levels above 1st. Multiple tracker droids act on the same initiative. You can only see through one droid’s vision at a time, but you can toggle between droids as a bonus action. Each droid must still be within 100 feet of you.
(These seven droids will most likely be given the subtype "tracker" in the Scum and Villainy 2.0 book, when it comes out. In that case, this tech power will likely retain its current wording, rather than listing them out like this, or it might do both. The seven tracker droids are detailed in the pages below, for quick access, using stats they will have in a later edition of Scum and Villainy.)
Droids, By Name | Cost |
---|---|
DRK-1 Tracker Droid | 450 |
DUM-Series PIT Droid | 650 |
GH-7 Medical Analysis Unit | 550 |
ID9 Seeker Droid | 150 |
Marksman-H Remote | 500 |
Pistoeka Sabatoge Droid | 250 |
Z-58 Series Security Droid | 550 |
DRK-1 Tracker Droid
Tiny droid (tracker), unaligned
- Armor Class 11 (armor plating)
- Hit Points 1 (1d4 - 1)
- Speed 5 ft., fly 60 ft.
STR DEX CON INT WIS CHA 3 (-4) 13 (+1) 8 (-1) 2 (-4) 12 (+1) 7 (-2)
- Skills Perception +3, Stealth +3, Survival +3
- Damage Vulnerabilities ion
- Damage Resistances necrotic, poison, psychic
- Condition Immunities poisoned, disease
- Senses darkvision 120 ft., passive Perception 13
- Challenge 0 (10 XP)
Circuitry. The droid has disadvantage on saving throws against effects that would deal ion or lightning damage.
Interfaced Tracking Protocol. While a creature is interfaced with this droid via the tracker droid interface tech power, when it makes a Wisdom (Survival) check to track a target, and this droid is also tracking that target, the interfaced creature gains advantage on the check. If it would already have advantage, it can instead reroll one of the dice once.
Actions
Shockprod. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1 lightning damage.
DUM-Series Pit Droid
Small droid (class II), unaligned
- Armor Class 11 (armor plating)
- Hit Points 3 (1d6)
- Speed 25 ft.
STR DEX CON INT WIS CHA 9 (-1) 10 (+0) 10 (+0) 12 (+1) 12 (+1) 11 (+0)
- Skills Investigate +3, Technology +3
- Damage Vulnerabilities ion
- Damage Resistances necrotic, poison, psychic
- Condition Immunities poisoned, disease
- Senses passive Perception 11
- Languages Binary, understands Galactic Basic but can't speak it
- Challenge 0 (10 XP)
Circuitry. The droid has disadvantage on saving throws against effects that would deal ion or lightning damage.
Crafter Protocol. The droid comes with proficiency in three tools, chosen when it is crafted.
Interfaced Crafting Protocol. While a creature is interfaced with this droid via the tracker droid interface tech power, whenever it makes an ability check using tools with which the droid is also proficient, it has advantage on the check. If it would already have advantage, it can instead reroll one of the dice once.
Powerful Build. The droid counts as one size larger when determining carrying capacity and the weight it can push, drag, or lift.
Withdraw (1/Rest). The first time the droid would drop to zero hit points, it can instead drop to 1 hit point, temporarily deactivate, and fold up into a tougher, immobile form. While withdrawn, the droid has an AC of 14, and is considered paralyzed. This effect ends when a creature that is interfaced with the droid uses a bonus action to end the effect, the droid is .
Actions
Kick. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1 kinetic damage
Repair (1/Day). The droid patches up a droid or construct within 5 feet using a repair kit. The target can immediately roll a Hit Die, regaining hit points equal to the number rolled plus its Constitution modifier, plus an additional 4 (1d8) hit points.
GH-7 Medical Analysis Unit
Small droid (tracker), unaligned
- Armor Class 11 (armor plating)
- Hit Points 1 (1d6 - 2)
- Speed 25 ft.
STR DEX CON INT WIS CHA 7 (-2) 12 (+1) 7 (-2) 13 (+1) 12 (+1) 11 (+0)
- Skills Medicine +3
- Damage Vulnerabilities ion
- Damage Resistances necrotic, poison, psychic
- Condition Immunities poisoned, disease
- Senses passive Perception 11
- Languages Galactic Basic, any one other language
- Challenge 0 (10 XP)
Circuitry. The droid has disadvantage on saving throws against effects that would deal ion or lightning damage.
Interfaced Healing Protocol. While a creature is interfaced with this droid via the tracker droid interface tech power, when it restores hit points to a creature that is within 5 feet of the droid, it can roll the dice twice and take either total.
Actions
Medkit (1/Rest). The droid expends a use of a medkit to stabilize a creature that has 0 hit points, without needing to make a Wisdom (Medicine) check.
Medpac (1/Day). The droid heals up a creature within 5 feet using a medpac. The target can immediately roll a Hit Die, regaining hit points equal to the number rolled plus its Constitution modifier, plus an additional 4 (1d8) hit points.
Administer Antidote (1/Rest). The droid administers a charge of an antidote kit to cure a target of one poison affecting it or to give it advantage on saving throws against poison for 1 hour. This has no effect on droids or constructs.
ID-9 Seeker Droid
Tiny droid (tracker), unaligned
- Armor Class 11 (armor plating)
- Hit Points 1 (1d4 - 1)
- Speed 5 ft., fly 30 ft.
STR DEX CON INT WIS CHA 9 (-1) 11 (+0) 8 (-1) 4 (-3) 10 (+0) 10 (+0)
- Skills Perception +2
- Damage Vulnerabilities ion
- Damage Resistances necrotic, poison, psychic
- Condition Immunities poisoned, disease
- Senses passive Perception 12
- Languages Binary, understands Galactic Basic but can't speak it
- Challenge 0 (10 XP)
Circuitry. The droid has disadvantage on saving throws against effects that would deal ion or lightning damage.
Droid Mimicry. The seeker droid can mimic simple sounds it has heard, such as an astromech beeping, a protocol droid speaking, or a construct whirring. A creature that hears the sounds can tell they are imitations with a successful DC 10 Wisdom (Insight) check. It can only mimic sounds created by droids and constructs.
Actions
Shockprod. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1 lightning damage.
Marksman-H Remote
Tiny droid (tracker), unaligned
- Armor Class 11 (armor plating)
- Hit Points 1 (1d4 - 1)
- Speed 0 ft., fly 30 ft.
STR DEX CON INT WIS CHA 2 (-4) 16 (+3) 8 (-1) 2 (-4) 12 (+1) 4 (-3)
- Skills Acrobatics +5
- Damage Vulnerabilities ion
- Damage Resistances necrotic, poison, psychic
- Condition Immunities poisoned, disease
- Senses blindsight 60 ft., passive Perception 11
- Challenge 0 (10 XP)
Circuitry. The droid has disadvantage on saving throws against effects that would deal ion or lightning damage.
Interfaced Distraction Protocol. While a creature is interfaced with this droid via the tracker droid interface tech power, it does not provoke opportunity attacks from a hostile creature when it leaves that creature's reach, as long as the droid is within 5 feet of that hostile creature.
Safety Restraints. The droid deals only non-lethal damage.
Actions
Stunner. Ranged Weapon Attack: +5 to hit, range 10/30 ft., one target. Hit: 1 energy damage.
Pistoeka Sabotage Droid
Tiny droid (tracker), unaligned
- Armor Class 12 (armor plating)
- Hit Points 1 (1d4 - 1)
- Speed 20 ft., climb 20 ft.
STR DEX CON INT WIS CHA 2 (-4) 14 (+2) 8 (-1) 2 (-4) 10 (+0) 2 (-4)
- Damage Vulnerabilities ion
- Damage Resistances necrotic, poison, psychic
- Condition Immunities poisoned, disease
- Senses passive Perception 10
- Challenge 0 (10 XP)
Circuitry. The droid has disadvantage on saving throws against effects that would deal ion or lightning damage.
Interfaced Damage Protocol. While a creature is interfaced with this droid via the tracker droid interface tech power, whenever it rolls a 1 or 2 on a damage die for a tech power while the droid is within 5 feet of it, the creature can reroll the die and must use the new roll, even if the new roll is a 1 or a 2.
Pack Tactics. The droid has advantage on attack rolls against a creature if at least one of the droid’s allies is within 5 feet of the creature and the ally isn’t incapacitated.
Starship Saboteur. When the droid hits a construct with a weapon attack it deals an additional 10 damage. Additionally, when it hits a construct with its miniature plasma cutter, it's weapon damage die increases to a d4.
Spider Climb. The droid can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Actions
Miniature Plasma Cutter. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1 ion damage.
Z-58 Series Security Droid
Tiny droid (tracker), unaligned
- Armor Class 11 (armor plating)
- Hit Points 2 (1d4)
- Speed 0 ft., fly 40 ft.
STR DEX CON INT WIS CHA 3 (-4) 13 (+1) 10 (+0) 8 (-1) 12 (+1) 7 (-2)
- Skills Perception +3
- Damage Vulnerabilities ion
- Damage Resistances necrotic, poison, psychic
- Condition Immunities poisoned, disease
- Senses darkvision 60 ft., passive Perception 13
- Challenge 0 (10 XP)
Circuitry. The droid has disadvantage on saving throws against effects that would deal ion or lightning damage.
Interfaced Assistance Protocol. While a creature is interfaced with this droid via the tracker droid interface tech power, whenever it has advantage on an ability check or attack roll as a result of the droid's Help action, it can reroll one of the dice once.
Security Protocols. The droid is proficient with Security Kits and Slicer Kits.
Actions
Shockprod. +3: Melee Weapon Attack to hit, reach 5 ft., one target. Hit: 1 lightning damage.
Sentry (1/Day). The droid can enter a sentry state, granting the benefits of the alarm tech power to a target creature within 10 feet of the droid. The Security Droid must remain within 60 feet of the warded location or the ability ends.
(The ID9 seeker droid may or may not be given the DRK-1 tracker droid's Interfaced Tracking Protocol trait, but in the even that it does, I will keep a copy of it here.)
ID-9 Seeker Droid
Tiny droid (tracker), unaligned
- Armor Class 11 (armor plating)
- Hit Points 1 (1d4 - 1)
- Speed 5 ft., fly 30 ft.
STR DEX CON INT WIS CHA 9 (-1) 11 (+0) 8 (-1) 4 (-3) 10 (+0) 10 (+0)
- Skills Perception +2
- Damage Vulnerabilities ion
- Damage Resistances necrotic, poison, psychic
- Condition Immunities poisoned, disease
- Senses passive Perception 12
- Languages Binary, understands Galactic Basic but can't speak it
- Challenge 0 (10 XP)
Circuitry. The droid has disadvantage on saving throws against effects that would deal ion or lightning damage.
Droid Mimicry. The seeker droid can mimic simple sounds it has heard, such as an astromech beeping, a protocol droid speaking, or a construct whirring. A creature that hears the sounds can tell they are imitations with a successful DC 10 Wisdom (Insight) check. It can only mimic sounds created by droids and constructs.
Interfaced Tracking Protocol. While a creature is interfaced with this droid via the tracker droid interface tech power, when it makes a Wisdom (Survival) check to track a target, and this droid is also tracking that target, the interfaced creature gains advantage on the check. If it would already have advantage, it can instead reroll one of the dice once.
Actions
Shockprod. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1 lightning damage.
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